Found 665 production(12 page)
A fable of a king whose touch turns everything to gold.
Geri plays a daylong game of chess against himself.
Elsa wants to give Anna the best birthday party ever.
Rex uses the age of dinosaurs as an example to give Forky an understanding of the concept of time.
The energetic Peas-n-a-Pod siblings teach Forky about reading, with a little help from Mr. Spell.
Hamm attempts to give Forky a lesson on how the US monetary system works.
Forky tries to understand the idea of love from some elder toys who think they’ve experienced it.
Buttercup, annoyed with all of Forky’s questions, speed teaches everything there is.
Mr. Pricklepants tells Forky about the complexities of being an actor and the art of performance.
Forky meets Rib Tickles, and is schooled on the dangers of law enforcement.
Dolly teaches Forky about the qualities of a good leader, and he puts those qualities to the test!
Forky shares his thoughts on what makes a good friend based on his limited exposure to the world.
Trixie explains to Forky what a computer does as they experience the common stresses of technology.
The chipmunks and Pluto battle over a supply of nuts.
It's spring, and the flowers, mushrooms, and trees come to life.
A father hides his unusual son, and then must face the consequences.
Ferdinand only wants to stop and smell the flowers.
Curiosity tugs at a young raccoon, whose parent tries to keep them both safe.
An elephant is ashamed of his trunk until he saves his friend with it.
A ticking alarm clock keeps Donald awake.
Dug finds where he belongs is not where he's been looking.
Goofy explores the wonderful world of basketball.
Donald is frustrated in his attempts to fix a flat tire.
Donald tries to impress his nephews at golfing.
Donald entices Pluto to try his mechanical dog washer.
A Chinese student uncovers his true identity when trying out for a leadership role at a U.S. school.
A collaboration begun in 1945 by Salvador Dalí and Walt Disney.
When Day and Night meet each other, sparks fly!
Donald tricks Chip 'n Dale into shoveling snow, but the tables turn.
Mickey, Donald and Goofy are trying to clean the clock of a tower.
Fun-loving sea monster Alberto whole-heartedly wants to prove himself to his stoic mentor Massimo.
Donald is inspired by a radio program to make waffles.